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The Wuxing philosophy of ancient China describes the world we live in with five Elements.
They represent relations between natural phenomena and transitioning between different states in an all-encompassing order.
Throughout the history of humankind, our interests have often opposed the will of nature.
With great effort, we managed to work the land, forge the iron, bridge the rivers, tame the forests and put out the fires…
However, every pendulum swung will eventually swing back.
We have disturbed The Natural Order.
The forces of nature can – and will – find a way to restore it, unless we learn how to listen to their pleas and Attune to the Elements.
In The Natural Order, the players compete towards being the first to collect a set of five unique Elements:
Earth, Metal, Water, Wood and Fire.
Each represented by a card with a unique ability, the Elements are connected to each other. Choose your actions wisely and use these connections to your advantage.
This will help you manipulate cards to seize those useful to you or prevent opponents from doing the same.

The Natural Order is a competitive card game, where players compete to collect a set of five unique Elements.

This game is also a passion project of a long-time player turned game designer. Inspired by the likes of CoupLove Letter, or Entropy: Worlds Collide, the gameplay is defined by deduction and prediction in a tug-of-war of action and reaction. All that with just a sprinkle of randomness – just to ensure that the tension never fades.

The game is approachable enough for someone that’s only discovering the world of tabletop gaming, but offers enough depth to captivate a seasoned gamer too.

It is suitable for ages 14 and up, takes 5 minutes to learn and 15-30 minutes to play. Depending on the number of players, 2-6 people will play in teams of two or alone.

The five Elements are represented by cards with unique abilities. Players (or teams) take turns managing their hand, planning ahead and using the card’s abilities to eventually collect (Lock) a complete set of five unique cards.

On their turn a player can perform three actions out of five available. The three most commonly used actions will be to take a card from a public supply (the Open), place a card from their hand face down (make it Ready), and use a Ready card’s ability.

But what’s the catch? Well, the Elements form two cycles through which they are connected. For every card Locked your Attunement will shift accordingly, making one Element stronger and another one weaker. The constantly shifting Attunement will reward both planning in advance and also making the best of a given situation!